Free beta 0.3.0-beta · macOS & Windows

Develop everything.
Rent nothing.

A RAW editor with PIXL's own colour science, AI masks and over 300 looks that run on your computer, and RAW to HDR export. It works on the folders you already have, with no catalog and no subscription.

Free PIXL account, 18 or older. Then download for macOS (Apple silicon or Intel) or Windows 64-bit.

PIXL ENGINE
After: rowan berries hanging from a branch against a softly blurred forestBefore: rowan berries hanging from a branch against a softly blurred forest
IMG_3218 · Canon EOS Rebel SL2 · 50 mm · f/1.8 · 1/1600 s · ISO 3200

Real RAW files from an entry-level camera, straight off the card and finished in Playroom. Drag across the picture, or use the arrow keys, to compare the untouched file with the edit.

Opens
  • RAW
  • DNG
  • JPEG XL
  • HEIC
  • JPEG
  • TIFF
Colour science

Your camera's colour,
kept whole.

What makes one RAW editor look different from another is mostly what happens to colour between the sensor and the screen. From the demosaic onward, that part of Playroom is PIXL's own. LibRaw decodes the file; then PIXL's camera profile, working space, gamut handling and output conversion take over.

Open Scopes in Develop and the same geometry is on screen: a CIE chart of your photo with PixlRGB and the standard spaces drawn over it, and the metrics before and after.

-0.10.00.10.20.30.40.50.60.00.10.20.30.40.50.6u′v′460480490500510520540560580600620700D65
Point at the diagram
Spaces

% = share of the visible range (u′v′ area) inside the triangle.

The curve is every pure wavelength of light, 380 to 700 nm, on the CIE 1976 u′v′ diagram. Each triangle is the set of colours a space can make. PixlRGB's triangle holds the whole visible range, so a camera's colours are never clipped by the space the edit runs in. Point at the diagram to see which spaces hold a colour.

  • Working space

    PixlRGB holds every colour.

    Edits run in PixlRGB, a 32-bit float space we designed so that every colour a camera records, and every colour in sRGB, Display P3, Adobe RGB and Rec.2020, is a positive number. The space your edit runs in never clips a colour. It's an open specification.

  • Camera colour

    A profile for your camera body.

    PIXL fitted a colour profile for 46 camera bodies from each camera's measured spectral sensitivity. Any other camera uses the colour its file carries, and you can switch any photo between the two under Colour in Develop.

  • Out of range

    Pulled back, not clipped.

    When an edit pushes a colour past what the eye can see, PIXL brings it back to the edge of the visible range with its brightness and hue kept, instead of clipping a channel and shifting the colour.

  • HDR

    RAW to HDR, on your terms.

    Grade a RAW above white and export it as HDR, choosing the white level and the peak brightness in nits. Write PQ or HLG, or an SDR picture with a gain map. Playroom measures the brightness of the pixels it wrote.

  • 46camera bodies with a PIXL-fitted profile
  • 4standard colour spaces held whole: sRGB, Display P3, Adobe RGB and Rec.2020
  • 203 nitsreference white for HDR, per ITU-R BT.2408, with your own peak above it
  • CC BY-SAPixlRGB's specification and ICC profiles, free to read and use

Photos you edited in 0.2 can shift a little in 0.3.0-beta, because curves, the colour mixer and HSL now act in PixlRGB. Playroom keeps the old preview so you can compare, and any photo can go back to the file's own camera colour. Today LibRaw still demosaics the RAW; HEIC export is replaced by AVIF.

01 · Library

Find the keepers fast.

Rate, flag and colour-label as you cull. Smart collections, keyword trees, stacks and a duplicate finder keep a whole shoot in order, across every folder, without moving a file.

The Library: folders, collections and a keyword tree in the sidebar, beside a grid of rated, labelled photos from one folder.
02 · Develop

Every adjustment in one column.

Compare before and after side by side, watch the histogram and the hue chart, and work down one column of panels. Jump to any of them, or keep one open at a time. Every slider updates the picture as you drag, and your original is never touched.

Develop in Split view: a sprig of yellow flowers, the untouched RAW on the left and the edit on the right, with the histogram, hue chart and adjustment panels beside it.
03 · Looks

Start from a look. Make it yours.

Over 300 looks inspired by camera colour, film stocks, cinema and TV, previewed live on your own photo. Hover to try one, dial it in with Amount, and keep editing. Smart looks go further: they find the subject or the sky and adjust just that part.

The Looks browser: 308 looks on shelves such as Camera colour, Cinema, Colour film and Smart looks, each previewed on a photo of yellow flowers.
04 · Masks

Edit exactly what you meant to.

Let AI find the subject, the sky or any object you click, or pick it by colour, tone, brush or gradient. Then every panel edits just that part. Stack as many masks as you like, reorder them, and change your mind later. Nothing is baked in until you export.

The Masks window with a Subject mask outlining a man with long hair, while the panels on the right edit only that mask.

Lens correction and smart looks

Every tool you reach for.
Right where you expect it.

Crop, Heal and Masks are one click away, and every adjustment folds into one column. Every slider updates the picture and the histogram as you drag.

What changes when you
stop renting.

Three things that are different from Lightroom Classic and Capture One, with the numbers.

Lightroom and Capture One are ahead on tethering, layers, HDR and panorama merge, print, generative remove and people masks. The full comparison says so row by row, with prices and features checked on October 2, 2026.

Try it now, free.
The beta is open.

Anyone 18 or older with a free PIXL account can use Playroom 0.3.0-beta before 1.0. Tell us what breaks and what you'd change, and help shape the release.

Yours to keep.

One licence, every tool, no subscription.

PIXL PLAYROOM

Pixl Playroom

$69.99one-time

  • Every Develop and Library tool, nothing held back
  • Use it on 3 computers at a time, and swap them whenever you like
  • All 1.x updates included, delivered in the app
  • On-device AI masks, noise reduction and Super Resolution
  • Over 300 looks, and your own
  • Free 14-day trial with everything unlocked
On sale at 1.0. Until then, try the free beta
Coming later · Optional

Playroom Agent & Cloud

Describe the edit and let an AI agent do it, across one photo or a whole folder. Every change it makes is a normal history step you can undo.

  • Bring your own agent over MCP, included with the app, planned before 1.0
  • Or use ours, with cloud masking and generative tools on credits
  • See the cost before any batch runs

What we're building next.
Planned, not shipped yet.

Playroom is in beta, so this list moves with what testers tell us. We'll say here, and in the app's What's new, when each one lands.

Questions

Is Playroom a subscription?

No. You buy a licence once and keep it. Every 1.x update is included. Bringing your own AI agent will be included. Optional cloud add-ons may be sold separately later, and the app never needs them.

How many computers can I use it on?

Up to 3 at a time, on macOS or Windows. Replacing a computer? Remove the old one from your account and add the new one.

Where does Playroom's colour come from?

From the demosaic onward, from PIXL. LibRaw decodes the RAW and demosaics it; after that the colour is PIXL's own: a camera profile fitted by PIXL for each of 46 camera bodies (other cameras use the colour the file carries), editing in PixlRGB, our own working space that holds every colour a camera records, and our own gamut compression, tone mapping and output conversion. PixlRGB is an open specification, published on the PIXL Engine site. Photos you edited in 0.2 can shift a little in 0.3, so Playroom keeps the old preview for you to compare, and you can switch any photo back to the file's own colour.

Can it edit and export HDR?

Yes. You can grade a RAW above white and export it as HDR, choosing the white level and the peak brightness in nits: PQ or HLG in AVIF, JPEG XL and PNG, or an SDR picture with a gain map (an Ultra HDR JPEG or an AVIF). Gain-map photos such as an iPhone HEIC open too, and you can edit on their SDR picture or on the HDR one. The editor shows HDR tone-mapped to a standard screen; showing it on an HDR display is planned.

Do my photos get uploaded anywhere?

No. Editing, previews and every AI feature run on your own machine. The AI models download once, when you first use them, and nothing of yours is uploaded.

Will it mess with my folders or my Lightroom catalog?

Never. Playroom works on the folders you already have and never modifies your originals. Each edited photo gets one .pixl project file beside it (or in a folder you choose) holding its edits, history, masks and virtual copies, with a copy of the original inside by default. The .pixl format is documented, and any SQLite tool can read it. It doesn't read or change a Lightroom catalog.

What can it open and export?

It opens camera RAW, DNG, JPEG, JPEG XL, HEIC, TIFF, PNG, WebP and AVIF. It exports JPEG, PNG, TIFF, WebP, AVIF and JPEG XL, one photo at a time or in batches, in sRGB, Display P3, Adobe RGB or Rec.2020. HEIC files open, but export is AVIF instead.

Can an AI agent edit my photos?

Not yet; it's planned before 1.0. Playroom will open itself to AI agents through MCP (the Model Context Protocol), so any agent that speaks it can browse your library and use every control, by conversation or on a whole shoot. Every change it makes will be a normal history step, exactly like one you made, that you can review and undo. It's included with the app. What you let an agent see goes wherever that agent runs, so a cloud agent means its provider sees it.

Can I try it first?

Yes. The beta is open now and free: every tool, on up to 3 computers, until 1.0 ships. Join at playroom.pixlfoundation.com/beta with a free PIXL account. From 1.0 there is a free 14-day trial with every tool unlocked.

When can I buy it?

When 1.0 ships, soon. Until then the beta is free, and everyone who tests it gets a code for 30% off the full version.

Made by one developer,
in the open.

Playroom is built by Syed Ali, trading as PIXL Foundation, an independent developer in Ontario, Canada. Here is what you can check for yourself.

PIXL ENGINE

Built on PIXL Engine 0.17.0.

Every picture in Playroom is a render by PIXL Engine, our Rust imaging core, and PixlRGB is its working space. The preview goes through the same engine path as an export, so what you see is what you export.

Meet the engine

Your photos deserve better
than a rental.